Difference between revisions of "DDS Tools"

1,453 bytes added ,  13:42, 19 January 2012
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imported>Qazaaq
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imported>Ethatron
 
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[http://www.zyworld.com/redwoodtreesprite/Files/PSP-ddsSave.zip Older version 5.18, compatible with Paint Shop Pro 9]
[http://www.zyworld.com/redwoodtreesprite/Files/PSP-ddsSave.zip Older version 5.18, compatible with Paint Shop Pro 9]
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<BR>
== <center>DDSopt</center> ==
{| cellpadding="5" cellspacing="0" width="100%"
|-
!style="background:#ffdead;border-bottom:1px solid;"  width="100"  | Description
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|
This tool allows you to convert and optimize texture files for Oblivion /and Skyrim) automatically. It has full knowledge of the valid texture types and which compression it can use. It also comes with several better algorithms which are more advanced than those present in nVidia exporter. If you want to deploy optimal DDSs this is the tool for it. (nVidias plugin and this tool both are based on the same library, there is no difference in the baseline, but DDSopt adds a few more advanced things).
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!style="background:#ffdead;border-bottom:1px solid;" | Homepage
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|
[http://obge.paradice-insight.us/wiki/DDSopt DDSopt Wiki]
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!style="background:#ffdead;border-bottom:1px solid;" | Homepage
!style="background:#ffdead;border-bottom:1px solid;" | Homepage
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|  
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|  
[http://perso.wanadoo.fr/pierre.g/xnview/en_nconvert.html link to NConvert's site]
[http://www.xnview.com/en/download_nc.html link to NConvert's site]
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!style="background:#ffdead;border-bottom:1px solid;" | Homepage
!style="background:#ffdead;border-bottom:1px solid;" | Homepage
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|  
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|  
[http://nifelheim.dyndns.org/~cocidius/dds/ link]
[http://code.google.com/p/gimp-dds/ link]
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|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|  
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|  
[http://www.crazybump.com/ link]
[http://www.crazybump.com/ link]
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<BR>
== <center>ShaderMap</center> ==
{| cellpadding="5" cellspacing="0" width="100%"
|-
!style="background:#ffdead;border-bottom:1px solid;"  width="100"  | Description
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|
ShaderMap allows you to create normal- and height-maps from either color or both normal- and height-maps. Very easy too use and effordable.
|-
!style="background:#ffdead;border-bottom:1px solid;" | Homepage
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|
[http://shadermap.com/ link]
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