Difference between revisions of "De-Isolation Tutorial"

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by dev_akm
DRAFT
DRAFT


== An Advanced Modding Tutorial for TES4Gecko and Wrye Bash ==
== An Advanced Modding Tutorial for TES4Gecko and Wrye Bash ==
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Consider this question:  
Consider this question:  


  ''I'm thinking of changing Oscuro's Oblivion Overhaul to add the War Scythes (which were left out at the last minute before the release of OOO 1.3) to some of the leveled lists, but I also know that a new version of OOO is coming out soon.''
''I'm thinking of changing Oscuro's Oblivion Overhaul to add the War Scythes (which were left out at the last minute before the release of OOO 1.3) to some of the leveled lists, but I also know that a new version of OOO is coming out soon. Is there any conceivable way to have the changes transfer over to the new OOO (1.32) when it gets released? Some creative way of merging the old and the new or something? I don't really want to go and take the time to make the changes if I'll just end up having to do them again when the new one comes out.''
 
  ''Is there any conceivable way to have the changes transfer over to the new OOO (1.32) when it gets released? Some creative way of merging the old and the new or something? I don't really want to go and take the time to make the changes if I'll just end up having to do them again when the new one comes out.''


Yes, there is a way. It's called de-isolation. This will keep your changes in a separate plugin so it won't be lost when OOO 1.32 comes out.
Yes, there is a way. It's called de-isolation. This will keep your changes in a separate plugin so it won't be lost when OOO 1.32 comes out.
Anonymous user