Difference between revisions of "De-Isolation Tutorial"

2 bytes removed ,  13:13, 24 July 2007
imported>Dev akm
imported>Dev akm
Line 42: Line 42:
If your mod adds a lot of new content but doesn't alter any standard Oblivion.esm cells, then it can probably be turned into a master. This makes it easy to then offer add-on option modules to extend or tweak your base master. However, you should be careful about such decisions since master files don't have the same load-order flexibility as normal plugins (masters always load before plugins).
If your mod adds a lot of new content but doesn't alter any standard Oblivion.esm cells, then it can probably be turned into a master. This makes it easy to then offer add-on option modules to extend or tweak your base master. However, you should be careful about such decisions since master files don't have the same load-order flexibility as normal plugins (masters always load before plugins).


If your mod adds a lot of new content and needs to alter cells in another master, then you probably need both an ESM (for the new content) and an ESP (to connect your ESM to Oblivion.esm). For example, if you create a new worldspace and place it in a master file, then you should use a separate plugin to connect your mastered worldspace to Tamriel. The '''Split Plugin''' feature in TES4Gecko can help in situations like this.
If your mod adds a lot of new content and needs to alter cells in another master, then you probably need both an ESM (for the new content) and an ESP (to connect your ESM to Oblivion.esm). For example, if you create a new worldspace and place it in a master file, then you should use a separate plugin to connect your mastered worldspace to Tamriel. The ''Split Plugin'' feature in TES4Gecko can help in situations like this.


The process for creating a master file is simple using either Wrye Bash or TES4Gecko:
The process for creating a master file is simple using either Wrye Bash or TES4Gecko:
Anonymous user