Difference between revisions of "De-Isolation Tutorial"

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== ESP Mastering ==
== ESP Mastering ==


This method works well when you want to add new content to an existing plugin without storing your changes in the original file. It's especially important to do this if you're working with someone else's original, such as the official DLC.
In many cases, you may not have the option to distribute your own master file. This is especially true if you don't have control over the original plugin, as with the official DLC mods. In a case like this, ESP Mastering or ESP Patching can be used instead of ESM Mastering. Once you head down this road, you may want to consider whether ESP Mastering or ESP Patching is a better solution.


See [[ESP_Mastering|ESP Mastering]] for one way to do this.
ESP Mastering is usually the best choice when you want to add a significant amount of new content to an existing plugin without storing your changes in the original file. On the other hand, ESP Patching is usually preferred when you mainly want to tweak existing content in the original.


Adding more details here.  
For example, if you wanted to add new enemies and dungeon levels to the Knights of the Nine DLC mod, then ESP Mastering is the way to go because you're adding a bunch of new content. If you just want to alter the existing enemies and dungeon levels in KotN, then ESP Patching is probably a better solution.
 
See [[ESP_Mastering|ESP Mastering]] for more details.


== ESP Patching ==
== ESP Patching ==
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