Difference between revisions of "De-Isolation Tutorial"

105 bytes added ,  15:24, 24 July 2007
imported>Dev akm
(→‎ESP Patching: TES4Edit method)
imported>Dev akm
(→‎ESP Patching: cleanup)
Line 89: Line 89:
* You'll get a popup listing all of your plugin files. Pick the last option, ''new file''.
* You'll get a popup listing all of your plugin files. Pick the last option, ''new file''.
* When prompted to enter a name, type MyTweaks (without the .esp extension).
* When prompted to enter a name, type MyTweaks (without the .esp extension).
* Once it's done copying the records and saving your new file, you'll find MyTweaks.esp available in the left-hand navigation tree. Clicking on any of the records there will show you both the original values from SomePlugin.esp and the new values from MyTweaks.esp.
* Once TES4Edit finishes copying the records and saving your new file, you'll find MyTweaks.esp available in the left-hand navigation tree. Clicking on any of the records there will show you both the original values from SomePlugin.esp and the new values from MyTweaks.esp.
* Click on any of the field values in the MyTweaks.esp column and make whatever changes you want. You can also drag and drop values from other records of the same type.
* Click on any of the field values in the MyTweaks.esp column and make whatever changes you want. You can also drag and drop values from other records of the same type.
* When you're done, use Ctrl-S to save your changes.
* When you're done, use Ctrl-S to save your changes.


 
When you play, you'll of course want to put MyTweaks.esp after SomePlugin.esp in the load order, but that's really all there is to doing it.
 
and select the plugin you want to alter.


== ESP Patch De-Isolation Using TES4Gecko ==
== ESP Patch De-Isolation Using TES4Gecko ==
Anonymous user