Difference between revisions of "De-Isolation Tutorial"

175 bytes added ,  14:09, 13 March 2008
imported>Dev akm
imported>Dev akm
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This way a single OOO_scythes.esp can, for example, be used with either the FULL or LITE versions of the Oscuro's_Oblivion_Overhaul.esp, and it will almost certainly be completely compatible with future versions of OOO -- only minor adjustments would be needed if future versions of OOO make new changes to those specific items (or the leveled lists you added them to), but at least you don't have to worry about changes anywhere else in OOO.
This way a single OOO_scythes.esp can, for example, be used with either the FULL or LITE versions of the Oscuro's_Oblivion_Overhaul.esp, and it will almost certainly be completely compatible with future versions of OOO -- only minor adjustments would be needed if future versions of OOO make new changes to those specific items (or the leveled lists you added them to), but at least you don't have to worry about changes anywhere else in OOO.


Now, if you want to add some new content as well, and you want to make sure it doesn't have a problem when the next version of OOO comes out, then you must make sure the new content isn't accidentally given the same master relationship as the changes. In other words, you need to make sure that any new content is stored in the local modindex rather than the master modindex. However, the details on how to do this would be a good subject for another tutorial since it's a bit out of the scope of this article.
Now, if you want to add some new content as well, and you want to make sure it doesn't have a problem when the next version of OOO comes out, then you must make sure the new content isn't accidentally given the same master relationship as the changes. In other words, you need to make sure that any new content is stored in the local modindex rather than the master modindex. Otherwise your new content will be "injected" into the master and could potentially collide with other new data added there by the mod author in an update. However, the details on how to deal with issues like this would be a good subject for another tutorial since it's a bit out of the scope of this article.


One other possibility worth considering if you're only making changes and not adding anything new. Once you've  finished making all your changes and chopping the plugin down to only include the records you changed, you can make it into a patch file. To do this, all you have to do is change the file extension to .ESU instead of .ESP. This allows TES4Gecko to recognize the file as a patch and you can use the ''Apply Patch'' function to add your changes back into OOO after the next update is released.  
One other possibility worth considering if you're only making changes and not adding anything new. Once you've  finished making all your changes and chopping the plugin down to only include the records you changed, you can make it into a patch file. To do this, all you have to do is change the file extension to .ESU instead of .ESP. This allows TES4Gecko to recognize the file as a patch and you can use the ''Apply Patch'' function to add your changes back into OOO after the next update is released.  
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