DisableLinkedPathPoints

Revision as of 18:20, 8 February 2006 by 10.0.1.94 (talk)
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Syntax:

DisableLinkedPathPoints

Disables any path points linked to the calling object. This is used to change pathing behavior around geometry that can be changed during the course of play (i.e. drawbridges, portcullises, crumbling bridges, etc.).

See Also

EnableLinkedPathPoints