Difference between revisions of "Distinguishing Between Physical and Magickal Hits"
Distinguishing Between Physical and Magickal Hits (edit)
Revision as of 16:40, 21 December 2023
, 16:40, 21 December 2023no edit summary
imported>Diablerie (Potential solution) |
Tag: Manual revert |
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{{Unfinished}} | |||
To determine whether an attack upon a trigger or NPC is either physical or magical, the following script should be used: | |||
<pre> | <pre> | ||
scriptname WeaponHitScript | scriptname WeaponHitScript | ||
begin OnMagicEffectHit | begin OnMagicEffectHit | ||
return | |||
end | end | ||
begin OnHit Player | begin OnHit Player | ||
<do stuff...> | |||
end | end | ||
</pre> | </pre> | ||
The [[Return]] command terminates the entire script, and not just the block that it's called from. This can be used to have one trigger override another if they are triggered at the same time. | |||
[[Category: | [[Category:Useful Code]] | ||
[[Category:Solutions]] |