Difference between revisions of "Door Markers - Connecting One or More Doors Between Cells"

imported>Computwitch
imported>Computwitch
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==WARNING==
==WARNING==


(added 8/4/2006 by a different wikki user)  
(added 8/4/2006 by '''COMPUTWITCH''', A different wikki user)  


After 3 days of fignting the construction set and looking thorough the help forums, I finally found out that you CANNOT directly link together doors to create teleportation between structures that have been created and saved in different .esp files (also referred to as plugins or mods.) You can only link doors between cells that have been created and saved as part of the existing, active .esp file, then link the door(s) from your .esp file structure(s) to the door(s) placed in an existing space inside the original oblivion gameworld. (What you can see and acess with no plugins running, such as a peice of wilderness or an existing gameworld structure such as house or a shop)
After 3 days of fignting the construction set and looking thorough the help forums, I finally found out that you CANNOT directly link together doors to create teleportation between structures that have been created and saved in different .esp files (also referred to as plugins or mods.) You can only link doors between cells that have been created and saved as part of the existing, active .esp file, then link the door(s) from your .esp file structure(s) to the door(s) placed in an existing space inside the original oblivion gameworld. (What you can see and acess with no plugins running, such as a peice of wilderness or an existing gameworld structure such as house or a shop)
Anonymous user