Difference between revisions of "Door Markers - Connecting One or More Doors Between Cells"
Door Markers - Connecting One or More Doors Between Cells (edit)
Revision as of 00:02, 18 August 2006
, 00:02, 18 August 2006→The Workaround
imported>Computwitch (added link to another tutorial) |
imported>Computwitch |
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Created by '''COMPUTWITCH''' | Created by '''COMPUTWITCH''' | ||
For my example I will use | For my example I will use a plugin currently available (on August 5, 2006)at www.oblivion source.com: The "house tunnels/catacombs" mod. | ||
The "housetunnels/catacombs" mod connects all of the purchasable houses in the game to one another via trap doors in the basement and a short but winding set of caves. Lets say we want to link the house in the "Myhome" mod to the catacombs in the "housetunnels" mod. If we load the construction set, put doors in the catacombs and the house, save the doors, reload the construction set, and then link them, the resulting save will crosslink the two mods together and create the aforementioned "not a unique object" errors, no matter which file is set active. The only way to make this type of link work is to link a door from the catacombs to a wilderness space just outside your house. | The "housetunnels/catacombs" mod connects all of the purchasable houses in the game to one another via trap doors in the basement and a short but winding set of caves. Lets say we want to link the house in the "Myhome" mod to the catacombs in the "housetunnels" mod. If we load the construction set, put doors in the catacombs and the house, save the doors, reload the construction set, and then link them, the resulting save will crosslink the two mods together and create the aforementioned "not a unique object" errors, no matter which file is set active. The only way to make this type of link work is to link a door from the catacombs to a wilderness space just outside your house. |