Difference between revisions of "Door Markers - Connecting One or More Doors Between Cells"

→‎WARNING: removed byline... thinking about removing this section entirely, since it's fairly well known that you cannot have this kind of interaction between ESPs without De-Isolation
imported>Computwitch
imported>DragoonWraith
(→‎WARNING: removed byline... thinking about removing this section entirely, since it's fairly well known that you cannot have this kind of interaction between ESPs without De-Isolation)
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==WARNING==
==WARNING==
(added 8/4/2006 by '''COMPUTWITCH''', A different wikki user)


After 3 days of fighting the construction set and looking thorough the help forums, I finally found out that you CANNOT directly link together doors to create teleportation between structures that have been created and saved in different .esp files (also referred to as plugins or mods.) You can only link doors between cells that have been created and saved as part of the existing, active .esp file, then link the door(s) from your .esp file structure(s) to the door(s) placed in an existing space inside the original oblivion gameworld. (What you can see and access with no plugins running, such as a piece of wilderness or an existing gameworld structure such as a house, shop, or cave/dungeon/ruins)
After 3 days of fighting the construction set and looking thorough the help forums, I finally found out that you CANNOT directly link together doors to create teleportation between structures that have been created and saved in different .esp files (also referred to as plugins or mods.) You can only link doors between cells that have been created and saved as part of the existing, active .esp file, then link the door(s) from your .esp file structure(s) to the door(s) placed in an existing space inside the original oblivion gameworld. (What you can see and access with no plugins running, such as a piece of wilderness or an existing gameworld structure such as a house, shop, or cave/dungeon/ruins)