Difference between revisions of "Door Markers - Connecting One or More Doors Between Cells"

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Also, you cannot add a room containing a door to your existing .esp file structure, link it's door to an unused door in your existing structure, then save the room addition and teleport link as a seperate .esp file, effectivly creating a plugin to a plugin. The oblivion plugin manager programming specificly prohibits crosslinking mods or running a plugin to a plugin (to a plugin to a plugin.....)in order to maintain, as much as possible, both master file and plugin stability and compatibility. if you do happen to crosslink the mods, you will experience what is referred to as mod isolation, wherin the game will spit out a bunch of nasty error messages at you and either ignore your mod or crash the game.  
Also, you cannot add a room containing a door to your existing .esp file structure, link it's door to an unused door in your existing structure, then save the room addition and teleport link as a seperate .esp file, effectivly creating a plugin to a plugin. The oblivion plugin manager programming specificly prohibits crosslinking mods or running a plugin to a plugin (to a plugin to a plugin.....)in order to maintain, as much as possible, both master file and plugin stability and compatibility. if you do happen to crosslink the mods, you will experience what is referred to as mod isolation, wherin the game will spit out a bunch of nasty error messages at you and either ignore your mod or crash the game.  


if you are planning to do this kind of linking, you need to implement a method of mod De-Isolation to make it work.  there is a very good article concerning this [http://cs.elderscrolls.com/constwiki/index.php/De-Isolation_Tutorial here]
if you are planning to do this kind of linking, you need to implement a method of mod De-Isolation to make it work.  there is a very good article concerning this [[De-Isolation_Tutorial|here]].


if the aforementioned techniques are a little too technical, you may wish to consider [http://cs.elderscrolls.com/constwiki/index.php/.esp_crosslinking_solutions this method] of deisolation.  
if the aforementioned techniques are a little too technical, you may wish to consider [[.esp_crosslinking_solutions|this method]] of deisolation.  


Also, The current version of the construction set has a feature that allows you to merge multiple .esp files together, allowing you to link doors without having to use the aforementioned de-isolation techniques. This feature  was not available in the original version of the construction set. This  mod merging process is not without drawbacks, however, especially if you have a large number of saved games or characters in play, and should be used with caution.
Also, The current version of the construction set has a feature that allows you to merge multiple .esp files together, allowing you to link doors without having to use the aforementioned de-isolation techniques. This feature  was not available in the original version of the construction set. This  mod merging process is not without drawbacks, however, especially if you have a large number of saved games or characters in play, and should be used with caution.
   
   
For condensed information on how to copy a room and add it to your existing .esp file (mod) without creating a plugin to a plugin, see [http://cs.elderscrolls.com/constwiki/index.php/Copying_rooms_and_adding_them_to_your_plugin this page]
For condensed information on how to copy a room and add it to your existing .esp file (mod) without creating a plugin to a plugin, see [[Copying_rooms_and_adding_them_to_your_plugin|this page]].




[[Category:Tutorials]]
[[Category:Tutorials]]
[[Category:Interior_Building_Tutorials]]
[[Category:Interior_Building_Tutorials]]
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