Difference between revisions of "Door Markers - Connecting One or More Doors Between Cells"

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==Door Markers==
==Door Markers==
Here I explain how to link one or more doors from an exterior cell to an interior cell.
This tutorial explains how to link one or more doors from an exterior cell to an interior cell.




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: a. Once you add the door to the cell (world or interior) then '''double-click the door'''.
: a. Once you add the door to the cell (world or interior) then '''double-click the door'''.
: b. At the top of the window that appears is space for you to '''enter a unique door ID Name'''.
: b. At the top of the window that appears is space for you to '''enter a unique door ID Name'''.
Edit by Povuholo: I don't see why you need to add a new ID for every door you make. I don't think it is necessary, as long as you can find the correct door back at step 4,and I never had any problems with that.




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Hope this has helped.  
Hope this has helped.  


[[User:Whist34|Whist34]] 00:07, 19 April 2006 (EDT)


==Warning about potential conflicts when linking doors==
==Warning about potential conflicts when linking doors==
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if you are planning to do this kind of linking, you need to implement a method of mod De-Isolation to make it work.  there is a very good article concerning this [[De-Isolation_Tutorial|here]].
if you are planning to do this kind of linking, you need to implement a method of mod De-Isolation to make it work.  there is a very good article concerning this [[De-Isolation_Tutorial|here]].


if the aforementioned techniques are a little too technical, you may wish to consider [[.esp_crosslinking_solutions|this method]] of deisolation.  
if the aforementioned techniques are a little too technical, you may wish to consider [[Crosslinking plugin files|this method]] of deisolation.  


Also, The current version of the construction set has a feature that allows you to merge multiple .esp files together, allowing you to link doors without having to use the aforementioned de-isolation techniques. This feature  was not available in the original version of the construction set. This  mod merging process is not without drawbacks, however, especially if you have a large number of saved games or characters in play, and should be used with caution.
Also, The current version of the construction set has a feature that allows you to merge multiple .esp files together, allowing you to link doors without having to use the aforementioned de-isolation techniques. This feature  was not available in the original version of the construction set. This  mod merging process is not without drawbacks, however, especially if you have a large number of saved games or characters in play, and should be used with caution.
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