Dungeon Catalog - Corner

Revision as of 19:16, 14 April 2008 by imported>UDUN (→‎About:Corner)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Dungeon Catalog: CornerEdit

About:CornerEdit

Corner - Either inside or outside corner pieces

  • Conventions used for the catalog

Images will be used to roughly represent the edges of a tile. The pictures assume the tile has just been placed, has not been rotated, and that you've pressed the T key to center over it with the top down view.

Example: CRmCornerInExitN01B  The light grey area is the floor, and the dark grey area is unaccessible. The red line shows the wall, and the half circles show the connection points. It is very important to note that this is just a rough representation of the tile. Just because a tile has the east wall icon   does not mean it would connect to CRmCornerInExitN01B.

Example of organization (see discussion tab)

Ayelid RuinsEdit

<About ayelid ruins, tips, general construction direction>

Inside CornerEdit

ARInsideCorner01

Outside CornerEdit

etc.