Dungeon Catalog - Corner
Dungeon Catalog: CornerEdit
About:CornerEdit
Corner - Either inside or outside corner pieces
- Conventions used for the catalog
Images will be used to roughly represent the edges of a tile. The pictures assume the tile has just been placed, has not been rotated, and that you've pressed the T key to center over it with the top down view.
Example: CRmCornerInExitN01B The light grey area is the floor, and the dark grey area is unaccessible. The red line shows the wall, and the half circles show the connection points. It is very important to note that this is just a rough representation of the tile. Just because a tile has the east wall icon does not mean it would connect to CRmCornerInExitN01B.
Example of organization (see discussion tab)
Ayelid RuinsEdit
<About ayelid ruins, tips, general construction direction>
Inside CornerEdit
Outside CornerEdit
etc.