Difference between revisions of "Dynamically Adding Spells to Merchants"
Dynamically Adding Spells to Merchants (edit)
Revision as of 23:50, 17 April 2006
, 23:50, 17 April 2006no edit summary
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This script will cause the spells to be added to the specified NPC(s) each time the activator is loaded. If you load a mod that further changes the NPC in question, the spells will still be available the next time the cell is reloaded. | This script will cause the spells to be added to the specified NPC(s) each time the activator is loaded. If you load a mod that further changes the NPC in question, the spells will still be available the next time the cell is reloaded. | ||
[[Category:Solutions]] |