Editor Marker

Revision as of 19:45, 13 February 2009 by imported>Puf the majic dragon (A description of editor markers)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

An Editor Marker is a secondary mesh inside of a .nif file with settings that stipulate that it is only visible inside the CS and not inside the game. Examples can be found in several Bethesda meshes such as the miscfirefly01.nif. The purpose of an editor marker is to make objects which ordinarily would not render in the CS visible in the render window without adding any additional geometry into the game when played.