Difference between revisions of "Enable"
no edit summary
imported>DragoonWraith (CS 1.0) |
imported>UDUN |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
'''Syntax:''' | '''Syntax:''' | ||
Enable | ''[refVar.]''Enable | ||
Enables the calling object if it was previously disabled with [[Disable]]. | Enables the calling object if it was previously disabled with [[Disable]]. | ||
Objects are enabled by default, which means they are rendered in the game, and if they are actors, will process their AI. | Objects are enabled by default, which means they are rendered in the game, and if they are actors, will process their AI. | ||
==Notes== | |||
*{{Disable State and Parent Ref}} | |||
==See Also== | ==See Also== | ||
Line 11: | Line 14: | ||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category:Functions (CS)]] | |||
[[Category: Functions (CS 1.0)]] | [[Category: Functions (CS 1.0)]] | ||
[[Category: Miscellaneous Functions]] | [[Category: Miscellaneous Functions]] | ||
[[Category: Miscellaneous Functions (CS 1.0)]] | [[Category: Miscellaneous Functions (CS 1.0)]] |