Difference between revisions of "EquipItem"
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Forces the actor to equip the item. If NoUnequipFlag = 1, actor (including the player) will be unable to unequip the item. Once the item is unequipped with the [[UnequipItem]] function, the item can be equipped and unequipped as normal. | Forces the actor to equip the item. If NoUnequipFlag = 1, actor (including the player) will be unable to unequip the item. Once the item is unequipped with the [[UnequipItem]] function, the item can be equipped and unequipped as normal. | ||
==Notes== | == Notes == | ||
<ul><li>EquipItem will not work if there is already an item in that slot that has been equipped with the NoUnequipFlag set. This can be useful for determining whether or not that flag has been set. Use [[UnequipItem]] or [[UnequipItemNS]] to remove such an item before using EquipItem.</li> | |||
<li>This function does not always work when used to equip items which have been added to an inventory using [[addItem]], unless you provide a delay between adding the items and equipping them. For instance: | |||
<pre>addItem someItem 1 | <pre>addItem someItem 1 | ||
equipItem someItem 1 ; <- item may not be equipped | equipItem someItem 1 ; <- item may not be equipped | ||
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equipItem someItem ; <- should work properly now | equipItem someItem ; <- should work properly now | ||
set equipDelay to -1 ; finished | set equipDelay to -1 ; finished | ||
endif</pre> | endif</pre></li> | ||
<li>See [[Message Spam]] to avoid unwanted "Item Equipped" messages. | |||
<li>'''RemoveAllItems Bugs:''' | |||
<ul><li>If you equip a playable item with the ''NoUnequipFlag'' set to 1 on a NPC, a subsequent call of [[RemoveAllItems]] on this NPC will crash the game.</li> | |||
<li>If you equip a playable non-quest item with the ''NoUnequipFlag'' set to 1 on the player, a subsequent call of [[RemoveAllItems]] on the player will crash the game.</li></ul></ul> | |||
==See Also== | ==See Also== |