EquipItem

Revision as of 15:05, 28 July 2007 by imported>ShadowDancer (changed unequip link to unequipitem link)

Syntax:

[ActorID.]EquipItem ObjectID NoUnequipFlag

Example:

EquipItem FavoriteCuirass
player.EquipItem CursedHelm 1

Forces the actor to equip the item. If NoUnequipFlag = 1, actor (including the player) will be unable to unequip the item. Once the item is unequipped with the UnequipItem function, the item can be equipped and unequipped as normal.

Notes

  • This function does not always work when used to equip items which have been added to an inventory using addItem, unless you provide a delay between adding the items and equipping them. For instance:
addItem someItem 1
equipItem someItem 1 ; <- item may not be equipped

short equipDelay
if ( equipDelay == 0 )
  addItem someItem 1
  set equipDelay to 1
elseif ( equipDelay < 10 ) ; wait 10 frames
  set equipDelay to equipDelay + 1
elseif ( equipDelay > 0 )
  equipItem someItem ; <- should work properly now
  set equipDelay to -1 ; finished
endif
  • By default, using this function on the player will display a message informing the player that the item in question has been equipped. In many situations, this is very annoying, but you can use a pair of blank Message calls to prevent it from happening, like so:
Message " "
Message " "
player.EquipItem "item ID"

This seems to shortcircuit the message display and will prevent any other messages from being queued or displayed for a couple of seconds, so please use it only if you are sure no other messages will be disrupted, or you would create a lot of message spam otherwise.

See Also