Difference between revisions of "FActorLuckSkillMult"

514 bytes removed ,  04:06, 5 January 2008
moving discussion to Talk page...
imported>ABO
(re-arranged and simplified eqn, and added "Fatigue Game Settings" link)
imported>DragoonWraith
(moving discussion to Talk page...)
 
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One of the two game settings used to determine the [[Effective Skill Level]]. At default, [[Luck]] adds two effective skill levels for every five points of [[Luck]] past 50. The equation for the LuckModifier effective skill levels added due to luck is;
One of the two game settings used to determine the [[Effective Skill Level]]. At default, [[Luck]] adds two effective skill levels for every five points of [[Luck]] past 50. The equation for the LuckModifier effective skill levels added due to luck is:
  LuckModifier = iActorLuckSkillBase + fActorLuckSkillMult * Luck
  LuckModifier = iActorLuckSkillBase + fActorLuckSkillMult * Luck


This is often combined with a FatigueFactor (see [[Fatigue Game Settings]] to give a ModifiedSkill.
This is often combined with a FatigueFactor (see [[Fatigue Game Settings]]) to give a ModifiedSkill.


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*[[Fatigue Game Settings]]
*[[Fatigue Game Settings]]


 
<div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div>
Note - I've deduced this looking at alchemy, and haven't tried it for other skills. I assume that it's the same for other skills, though (anyone who feels they know this is true for other skills, please erase this note)
<br>--[[User:Haama|Haama]] 21:02, 10 July 2007 (EDT)
 
I've confirmed that this eqn is right for Block, however there seems to be some limits applied so that the combined block skill and luck modifier is within 0 to 75. However block is unusual in that I had to set the block skill below 25 to avoid the Apprentice block perk and set rather wierd game settings to push it that far...
 
[[Category:Settings]]