FDamageStrengthMult

Revision as of 19:10, 23 October 2008 by imported>Quetzilla (formula was wonky)
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Description

Used to calculate the damage-multiplier received from attributes.

attribute: For blunt and blade weapons the actor's current strength is used. For marksman the actor's current agility is used. Both are capped at 100, meaning that fortifying your strength over 100 won't result in more damage.

Formula

fDamageStrengthBase + Attribute/100 * fDamageStrengthMult

Default value

0.5000


See AlsoEdit