FJumpFallSkillBase

Revision as of 09:25, 1 October 2007 by imported>ShadowDancer (formatting)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Description

After base falling damage is determined based on several factors, most notably fJumpFallTimeMult.

Formula

final damage = base damage * (fJumpFallSkillBase - (Acrobatics * fJumpFallSkillMult / 100))

Default value

1.2500


Note: This formula is probably bugged. See fJumpFallSkillMult for details.