Difference between revisions of "Fixing the AddTopic Bug"

115 bytes added ,  15:36, 5 July 2007
moved attribution to the bottom
imported>Dev akm
(added to Dialogue Functions category)
imported>DragoonWraith
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by motub
Just to summarize the issue for those just joining our program, the GREETINGS/Add Topics box bug is one that a lot of modders miss when creating their mods, because 1) it's a bug in a perfectly legitimate CS function that one thinks one ought to be able to use; and 2) the bug is only triggered under specific circumstances that many modders and users don't necessarily encounter, because it requires both the affected mod and another mod which changes GREETINGS to be loaded after the affected mod.
Just to summarize the issue for those just joining our program, the GREETINGS/Add Topics box bug is one that a lot of modders miss when creating their mods, because 1) it's a bug in a perfectly legitimate CS function that one thinks one ought to be able to use; and 2) the bug is only triggered under specific circumstances that many modders and users don't necessarily encounter, because it requires both the affected mod and another mod which changes GREETINGS to be loaded after the affected mod.


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It looks complicated when you read it like this, but trust me, it's really simple when you see it in the CS in front of you.
It looks complicated when you read it like this, but trust me, it's really simple when you see it in the CS in front of you.


== Credits ==
Special thanks to '''motub''' on the Elder Scrolls Forums for writing the original article that this based on.


[[Category:Troubleshooting]]
[[Category:Troubleshooting]]
[[Category: Dialogue Functions]]
[[Category: Dialogue Functions]]