Difference between revisions of "Flame Color Change"

115 bytes added ,  16:31, 17 August 2006
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imported>Ra5946
 
imported>Ra5946
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Under this node are two more: a NiFlipController and a NiSourceTexture. Open the NiFlipController node, and you'll see a whole lot of textures (20 in all). These define the flame animation, and each of these must be recoloured.  
Under this node are two more: a NiFlipController and a NiSourceTexture. Open the NiFlipController node, and you'll see a whole lot of textures (20 in all). These define the flame animation, and each of these must be recoloured.  


So using your favourite tool - I use Photoshop 7 - open each of the textures and adjust the colour until it looks the way you want. The textures can be found in textures/fire/firetorchlarge, and I would recommend making copies of them before starting.  
So using your favourite tool - I use Photoshop 7 - open each of the textures and adjust the colour until it looks the way you want. The textures can be found in textures/fire/firetorchlarge, and I would recommend making copies of them before starting.  


Before recolouring firetorchlarges01.dds After recolouring  
 
Before recolouring firetorchlarges01.dds
[http://www.guntram.co.za/oblivion/Flames/flames02.jpg]
 
After recolouring  
[http://www.guntram.co.za/oblivion/Flames/flames03.jpg]
    
    


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