Difference between revisions of "Flame Color Change"

117 bytes added ,  16:36, 17 August 2006
no edit summary
imported>Ra5946
imported>Ra5946
Line 42: Line 42:
Midtones: 0 -100 +100
Midtones: 0 -100 +100
Highlights: 0 0 0  
Highlights: 0 0 0  


Make sure to write down the adjustments you have made because you will need to apply them to many more textures. Of course, you could change each texture differently and have a flame which burns in changing colours.  
Make sure to write down the adjustments you have made because you will need to apply them to many more textures. Of course, you could change each texture differently and have a flame which burns in changing colours.  


Save the textures using DXT3 (Explicit Alpha). When you have changed each of the 20 textures, go back to the nif file and replace all the firetorchlarges--.dds files in the NiFlipController section with your new textures.  
Save the textures using DXT3 (Explicit Alpha). When you have changed each of the 20 textures, go back to the nif file and replace all the firetorchlarges--.dds files in the NiFlipController section with your new textures.  


Finally, right-click on the NiAlphaProperty node below the NiTexturingProperty node shown in the screenshot above, and select the Flags option. Set the Source Blend Mode to Src Alpha and the Destination Blend Mode to Inv Src Alpha.  
Finally, right-click on the NiAlphaProperty node below the NiTexturingProperty node shown in the screenshot above, and select the Flags option. Set the Source Blend Mode to Src Alpha and the Destination Blend Mode to Inv Src Alpha.  
[http://www.guntram.co.za/oblivion/Flames/flames04.jpg]


   
   


This what the flame should look like now in NifSkope:
This what the flame should look like now in NifSkope:
[http://www.guntram.co.za/oblivion/Flames/flames05.jpg]
   
   


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