Difference between revisions of "Forcing Idle Animations"

15 bytes removed ,  22:23, 5 June 2008
→‎Creating The Token: Updating glossary link.
imported>Qazaaq
(links, see also, removing the byline)
imported>Wrye
(→‎Creating The Token: Updating glossary link.)
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==Creating The Token==
==Creating The Token==


Okay! Fire up the CS, select your [[ESP file|plugins]] and wait for it to load. Once you've got everything up and running, we're going to create a ''MiscItem'' called an Animation Token, these are useful when you want only your Actor to use this idle (like in this tutorial). So open up the ''Items'' tab, and double-click on ''MiscItem''. Right-click anywhere in the newly opened list and select ''New'' and a nice little window will pop-up. If you wish to, fill it in with the following options, otherwise, fill it out however you want it.
Okay! Fire up the CS, select your plugins and wait for it to load. Once you've got everything up and running, we're going to create a ''MiscItem'' called an Animation Token, these are useful when you want only your Actor to use this idle (like in this tutorial). So open up the ''Items'' tab, and double-click on ''MiscItem''. Right-click anywhere in the newly opened list and select ''New'' and a nice little window will pop-up. If you wish to, fill it in with the following options, otherwise, fill it out however you want it.
 


[[Image:ForcingIdleAnimations1.jpg]]
[[Image:ForcingIdleAnimations1.jpg]]


And hit ''OK''. That's that over and done with, onto creating the Actor!
And hit ''OK''. That's that over and done with, onto creating the Actor!
Anonymous user