Difference between revisions of "FormID"

2 bytes removed ,  21:14, 25 March 2008
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==Form ID==
==FormID==
An object's Form ID is a [http://en.wikipedia.org/wiki/Hexadecimal hexadecimal number] used to refer to the object from within Oblivion.  An object may be referred to by its EditorID within the CS (in scripts and etc.), but you ''must use the FormID for console commands''.
An object's FormID is a [http://en.wikipedia.org/wiki/Hexadecimal hexadecimal number] used to refer to the object from within Oblivion.  An object may be referred to by its EditorID within the CS (in scripts and etc.), but you ''must use the FormID for console commands''.


==FormID Format==
==FormID Format==
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== Console Usage ==
== Console Usage ==
Supposing that our mod was located 15th in the load order, we would update the ModIndex of GiantSwordOfPwn to be '''0F000CE8'''.  It can now be used with console commands such as:
Supposing that our mod was located 15th in the load order, we would update the ModIndex of GiantSwordOfPwn to be '''0F000CE8'''.  It can now be used with console commands such as:
  player.addItem 0F000ce8 1
  player.addItem 0F000CE8 1


==Determining In-Game ModIndex==
==Determining In-Game ModIndex==
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