Difference between revisions of "FormID"

30 bytes added ,  18:41, 20 July 2010
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==Determining In-Game ModIndex==
==Determining In-Game ModIndex==
#In the CS, place in item from your mod in an easy to locate area.  Then simply find that item in-game, open the console and click on it to see its ModIndex.
#In the CS, place in item from your mod in an easy to locate area.  Then simply find that item in-game, open the console and click on it to see its ModIndex.
#Use [http://wrye.ufrealms.net/#WryeBash Wrye Bash]
#Use [http://www.tesnexus.com/downloads/file.php?id=22368 Wrye Bash]
#*Go to the Mods tab, find and activate your mod, and then check the Load Order column for its ModIndex.
#*Go to the Mods tab, find and activate your mod, and then check the Load Order column for its ModIndex.
#*Alternatively, go to the Saves tab and find a save in which your mod is active and with a purple checkbox (indicating that the save's load order is 100% in-sync with the current load order).  Select the save, find your mod under the save's list of masters, and check the MI column.
#*Alternatively, go to the Saves tab and find a save in which your mod is active and with a purple checkbox (indicating that the save's load order is 100% in-sync with the current load order).  Select the save, find your mod under the save's list of masters, and check the MI column.
#Use [http://timeslip.chorrol.com/obmm.html Oblivion Mod Manager]
#Use [http://www.tesnexus.com/downloads/file.php?id=2097 Oblivion Mod Manager]
#*Find and activate your mod in the Mod List, then hover the mouse over its name.  The ModIndex is listed as "FormID" in the info window which will appear.
#*Find and activate your mod in the Mod List, then hover the mouse over its name.  The ModIndex is listed as "FormID" in the info window which will appear.


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