Difference between revisions of "FormID"
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Updated external link from dead sources to TESNexus
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==Determining In-Game ModIndex== | ==Determining In-Game ModIndex== | ||
#In the CS, place in item from your mod in an easy to locate area. Then simply find that item in-game, open the console and click on it to see its ModIndex. | #In the CS, place in item from your mod in an easy to locate area. Then simply find that item in-game, open the console and click on it to see its ModIndex. | ||
#Use [http:// | #Use [http://www.tesnexus.com/downloads/file.php?id=22368 Wrye Bash] | ||
#*Go to the Mods tab, find and activate your mod, and then check the Load Order column for its ModIndex. | #*Go to the Mods tab, find and activate your mod, and then check the Load Order column for its ModIndex. | ||
#*Alternatively, go to the Saves tab and find a save in which your mod is active and with a purple checkbox (indicating that the save's load order is 100% in-sync with the current load order). Select the save, find your mod under the save's list of masters, and check the MI column. | #*Alternatively, go to the Saves tab and find a save in which your mod is active and with a purple checkbox (indicating that the save's load order is 100% in-sync with the current load order). Select the save, find your mod under the save's list of masters, and check the MI column. | ||
#Use [http:// | #Use [http://www.tesnexus.com/downloads/file.php?id=2097 Oblivion Mod Manager] | ||
#*Find and activate your mod in the Mod List, then hover the mouse over its name. The ModIndex is listed as "FormID" in the info window which will appear. | #*Find and activate your mod in the Mod List, then hover the mouse over its name. The ModIndex is listed as "FormID" in the info window which will appear. | ||