Difference between revisions of "Fractal terrain"

2 bytes removed ,  03:00, 15 May 2006
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imported>Juharfalvi
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imported>Juharfalvi
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Now as for the TESCS and importing. There is some important thing to note here. First once you import anything into the heightmap editor it will always auto-import properly named files for that world space. Meaning if you work on two worldspaces at once, generate a 0_0.raw for one, implement it, and then make another 0_0 for the other and enter back into the heightmap editor for the first area it will automatically pull in the new 0_0. This is a boon because you can make changes on the fly in FWE (raising/lowering the sealevel, doing erosion and such) and immediatly see the results in the TESCS Heightmap editor just by hitting import again; however, it is also a curse because if you accidentally hit Save it will overwrite whatever you already did, so be careful when working on 2 areas at once. Also make sure you have no .RAW files still in the heightfield directory (it renames them after you save in the editor) if you go to edit another area as even if you have never imported into that area there is the possibility it may still auto import.  So it is BEST before starting any new heightmap project to make sure your Heightfields directory is completely emptied out of any files except the RAW files you intend on using.
Now as for the TESCS and importing. There is some important thing to note here. First once you import anything into the heightmap editor it will always auto-import properly named files for that world space. Meaning if you work on two worldspaces at once, generate a 0_0.raw for one, implement it, and then make another 0_0 for the other and enter back into the heightmap editor for the first area it will automatically pull in the new 0_0. This is a boon because you can make changes on the fly in FWE (raising/lowering the sealevel, doing erosion and such) and immediatly see the results in the TESCS Heightmap editor just by hitting import again; however, it is also a curse because if you accidentally hit Save it will overwrite whatever you already did, so be careful when working on 2 areas at once. Also make sure you have no .RAW files still in the heightfield directory (it renames them after you save in the editor) if you go to edit another area as even if you have never imported into that area there is the possibility it may still auto import.  So it is BEST before starting any new heightmap project to make sure your Heightfields directory is completely emptied out of any files except the RAW files you intend on using.


[[Categories:Tutorials]]
[[Category:Tutorials]]
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