Difference between revisions of "Furniture, Traps, and Lighting"

Just fixed a minor problem (changed "in generaly" to "in general"
imported>H4cksaw
imported>MiNalien
(Just fixed a minor problem (changed "in generaly" to "in general")
Line 27: Line 27:
</blockquote>
</blockquote>


This is where our skeletal friend comes in handy.  Place him where you expect the hero to be at the point of impact.  Now, direct your attention to the mace trap.  Notice the red ball?  This is a special marker placed by the artist in 3Ds Max that shows us where the mace will be at the bottom of a swing.  It does not appear in-game.  In generaly, we want the trap to hit a player in the face or chest - higher or lower than that and the player may not see the trap coming.  We want them to see it just before impact; it's no fun to take damage from a totally unseen source.
This is where our skeletal friend comes in handy.  Place him where you expect the hero to be at the point of impact.  Now, direct your attention to the mace trap.  Notice the red ball?  This is a special marker placed by the artist in 3Ds Max that shows us where the mace will be at the bottom of a swing.  It does not appear in-game.  In general, we want the trap to hit a player in the face or chest - higher or lower than that and the player may not see the trap coming.  We want them to see it just before impact; it's no fun to take damage from a totally unseen source.


<blockquote>
<blockquote>
Anonymous user