Difference between revisions of "GIMP: Quality Normal Maps"

50 bytes removed ,  22:27, 20 July 2007
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imported>Chuey
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imported>Chuey
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* Invert X/Invert Y – these invert the shading on the specified axis. Selecting both of these will fix a texture that seems to be inside out.
* Invert X/Invert Y – these invert the shading on the specified axis. Selecting both of these will fix a texture that seems to be inside out.
* Swap RGB – I don’t use this on Alpha Channels.
* Swap RGB – I don’t use this on Alpha Channels.
--[[User:Chuey|Chuey]] 17:07, 17 July 2007 (EDT)
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