Difference between revisions of "GIMP: Quality Normal Maps"

136 bytes added ,  00:51, 19 November 2007
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DDS is the image format used by the Gamebryo Element Game Engine for texturing meshes. Your image files must be in the .dds format to render in the game. To avoid confusion and a debugging nightmare it’s HIGHLY RECOMMENDED that you follow the same directory structure as created by Bethesda when saving your image or mesh files.
DDS is the image format used by the Gamebryo Element Game Engine for texturing meshes. Your image files must be in the .dds format to render in the game. To avoid confusion and a debugging nightmare it’s HIGHLY RECOMMENDED that you follow the same directory structure as created by Bethesda when saving your image or mesh files.


'''NOTE:''' ''We will not be using the DDS Export PlugIn that was installed into GIMP to convert our files to DDS format. Reason is that problems have been seen with using the GIMP converter and it is HIGHLY RECOMMEND using an external converter. However, using the GIMP converter to import DDS files works fine.''
'''NOTE:''' ''We will not be using the DDS Export PlugIn that was installed into GIMP to convert our files to DDS format. Reason is that problems have been seen with using the GIMP converter and it is HIGHLY RECOMMEND using an external converter.  If the external converter is not used, the textures can look checkered in game, and will look horrible under high lighting conditions. However, using the GIMP converter to import DDS files works fine.''


* Load DDS Converter 2.1: Start\All Programs\DDS Converter 2\DDS Converter 2.1
* Load DDS Converter 2.1: Start\All Programs\DDS Converter 2\DDS Converter 2.1
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