Difference between revisions of "GIMP: Quality Normal Maps"

48 bytes added ,  18:51, 14 October 2009
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imported>Morerunes
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imported>Morerunes
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[[Image:NormalMapDialog.jpg]]
[[Image:NormalMapDialog.jpg]]


''All these settings are correct''
''All these settings are correct, except possibly the wrap option (see appendix)''


Using the settings from the image, you can start making modifications from there. For the most part, the only other setting you should change is the scale, which often is too low to be noticeable at "1.00000". I generally go with a scale between five and fifteen to get a noticeable effect. To get an idea of what your map will look like in-game, you can click the "3D Preview" button, and you should be able to rotate the plane in the 3D window by left-clicking and dragging your cursor, to see the effects light will have on your texture. The shine of your surface is not apparent in this preview, and is ignored, so do not worry if your wood appears shiny in the preview.
Using the settings from the image, you can start making modifications from there. For the most part, the only other setting you should change is the scale, which often is too low to be noticeable at "1.00000". I generally go with a scale between five and fifteen to get a noticeable effect. To get an idea of what your map will look like in-game, you can click the "3D Preview" button, and you should be able to rotate the plane in the 3D window by left-clicking and dragging your cursor, to see the effects light will have on your texture. The shine of your surface is not apparent in this preview, and is ignored, so do not worry if your wood appears shiny in the preview.
Anonymous user