Difference between revisions of "GetActionRef"

48 bytes added ,  10:45, 2 May 2008
→‎Notes: Most common block people try
imported>Skyranger-1
imported>Haama
(→‎Notes: Most common block people try)
Line 6: Line 6:


==Notes==
==Notes==
* This function is only useful inside some block types.  It is known to work in  [[OnActivate]] and [[OnTrigger]] blocks.  There are also reports of it working in [[OnHit]] blocks, which implies it might work in some other block types as well.
* This function is only useful inside some block types.  It is known to work in  [[OnActivate]] and [[OnTrigger]] blocks.  There are also reports of it working in [[OnHit]] blocks, which implies it might work in some other block types as well.  
** It does ''not'' work in an [[onEquip]] block.
* Unlike [[IsActionRef]], which checks for a specific reference, this function returns a reference. However, it can be used to imitate the behavior of [[IsActionRef]]:
* Unlike [[IsActionRef]], which checks for a specific reference, this function returns a reference. However, it can be used to imitate the behavior of [[IsActionRef]]:
<pre>if ( GetActionRef == player )
<pre>if ( GetActionRef == player )
if ( IsActionRef player ) ; these two expressions are equivalent</pre>
if ( IsActionRef player ) ; these two expressions are equivalent</pre>
 
==See Also==
==See Also==
[[IsActionRef]]
[[IsActionRef]]
Anonymous user