Difference between revisions of "GetActionRef"

91 bytes removed ,  22:41, 7 September 2008
Reciprocating links because it makes sense.
imported>Skyranger-1
imported>Antares
(Reciprocating links because it makes sense.)
 
(3 intermediate revisions by 3 users not shown)
Line 6: Line 6:


==Notes==
==Notes==
* This function is only useful inside some block types.  It is known to work in  [[OnActivate]] and [[OnTrigger]] blocks.  There are also reports of it working in [[OnHit]] blocks, which implies it might work in some other block types as well.
* This function is only useful inside an OnActivate or OnTrigger block.
* Unlike [[IsActionRef]], which checks for a specific reference, this function returns a reference. However, it can be used to imitate the behavior of [[IsActionRef]]:
* Unlike [[IsActionRef]], which checks for a specific reference, this function returns a reference. However, it can be used to imitate the behavior of [[IsActionRef]]:
<pre>if ( GetActionRef == player )
<pre>if ( GetActionRef == player )
if ( IsActionRef player ) ; these two expressions are equivalent</pre>
if ( IsActionRef player ) ; these two expressions are equivalent</pre>
 
==See Also==
==See Also==
[[IsActionRef]]
[[IsActionRef]]<BR>
[[OnTrigger]]


[[Category: Functions]]
[[Category: Functions]]
Line 21: Line 22:
[[Category: Record Variable Functions]]
[[Category: Record Variable Functions]]
[[Category: Record Variable Functions (CS 1.0)]]
[[Category: Record Variable Functions (CS 1.0)]]
<!-- Begin Search Terms
Get
Action
Ref
End Search Terms -->
Anonymous user