GetAlarmed
Revision as of 13:52, 31 August 2014 by imported>Ketoleperouch
Syntax:
[ActorID.]GetAlarmed
Returns 1 ("true") if the actor is alarmed.
NotesEdit
- Using this on the player may cause a CTD.
Syntax:
[ActorID.]GetAlarmed
Returns 1 ("true") if the actor is alarmed.