GetCellNorthRotation

Revision as of 00:43, 8 January 2012 by imported>8asrun6aer (adding undocumented function)
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< [[::Category:Functions|Category:Functions]]

A function added by the Oblivion Script Extender.

Syntax:

(rotation:float) GetCellNorthRotation cell:ref

Returns the rotation on the Z axis of the north marker within the specified interior cell, if one is present. The game uses the north marker's Z rotation to determine what direction is considered "north". Rotation returned is in degrees and is 0.0 if no north marker is present in the specified cell.


See Also