GetCurrentHealth
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A command for Oblivion Script Extender
Syntax:
(health:float) reference.GetCurrentHealth
Returns the current health of the calling reference.
Example:
ref Base ref Weapon float WeaponHealth array_var InvRefs let Base := ( PlayerRef.GetEquippedObject 16 ) ForEach InvRefs <- ( GetInvRefsForItem Base ) let Weapon := *InvRefs if Eval ( Weapon.IsEquipped ) let WeaponHealth := ( Weapon.GetCurrentHealth ) endif Loop
Get the current health of the player's equipped weapon. Not recommanded if you're only interested in the health of the currently equipped weapon. Use GetEquippedCurrentHealth instead which is faster than creating Inventory References for the currently equipped Weapon, and looping through all of them afterwards.