GetEquipped

Revision as of 20:48, 19 August 2009 by imported>Shademe (Removed a unnecessary link)
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Syntax:

[ActorID.]GetEquipped ObjectID

Returns 1 as long as the calling actor has equipped ObjectID.

NotesEdit

  • Calling this on a non-equippable ref (such as a spell) will halt the script.

See AlsoEdit