Difference between revisions of "GetNthActiveEffectData"
AE function
imported>Haama (→Notes: More on how Active Effects stack) |
imported>DragoonWraith (AE function) |
||
(One intermediate revision by one other user not shown) | |||
Line 11: | Line 11: | ||
**If the Magic Item has 2 of the same effect, they will be counted separately. | **If the Magic Item has 2 of the same effect, they will be counted separately. | ||
**If the effect is from the same Magic Item (i.e., 2 instances of DrinkAle), it will still count as 2 separate Active Effects. | **If the effect is from the same Magic Item (i.e., 2 instances of DrinkAle), it will still count as 2 separate Active Effects. | ||
*** | ***While counted separately, if there are multiple scripted effects with the same script generally only the first one's data (i.e., Magic Item Index, Caster) will be returned (i.e., GetNthActiveEffectMagicItemIndex, GetNthActiveEffectCaster). | ||
==See Also== | ==See Also== | ||
Line 29: | Line 29: | ||
[[Category:Magic Functions]] | [[Category:Magic Functions]] | ||
[[Category:Magic Functions (OBSE)]] | [[Category:Magic Functions (OBSE)]] | ||
[[Category:Magic Functions - Active Effect (OBSE)]] |