GetNthActiveEffectData

Revision as of 01:05, 26 November 2007 by imported>Haama (Created)
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A command for Oblivion Script Extender

Syntax:

(data:ref) reference.GetNthActiveEffectData whichEffect:long
(data:ref) reference.GetNthAEData whichEffect:long

Return the data of the Nth Active Effect on the reference.

Notes

  • Active Effects from different sources are counted as unique Active Effects, even if they are the same. For example, a Shield effect from a potion, a Shield effect from another potion, and a Shield effect from a spell, each one will return their own magnitude.
    • Untested
      1. Do effects from the same source stack into one? That is, if a potion has 2 Shield effects, will there be 2 Active Effects, each with their own magnitude?
      2. Will the same spell stack? That is, if you cast a Shield spell on an NPC twice, will there be 2 Active Effects or 1? (If spells don't work that way, potions can be stacked multiple times on the player by applying it as a poison.)

See Also