Difference between revisions of "GetNthActiveEffectDuration"

9 bytes removed ,  23:44, 25 November 2007
Fixed example
imported>Haama
(Created)
 
imported>Haama
(Fixed example)
Line 10: Line 10:
  short EffectDur
  short EffectDur
  set EffectDur to (player.GetNthActiveEffectDuration 0)
  set EffectDur to (player.GetNthActiveEffectDuration 0)
If the player currently has one '''Shield''' effect (and no other effects) at 10 duration and another at 90, this will return 100.
If the player currently has two '''Shield''' effects, the first at 10 duration and the second at 90, this will return 10.


==See Also==
==See Also==
Anonymous user