Difference between revisions of "GetNthActiveEffectDuration"

791 bytes added ,  20:49, 1 March 2008
AE function
imported>Haama
(Fixed example)
imported>DragoonWraith
(AE function)
 
(2 intermediate revisions by one other user not shown)
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  set EffectDur to (player.GetNthActiveEffectDuration 0)
  set EffectDur to (player.GetNthActiveEffectDuration 0)
If the player currently has two '''Shield''' effects, the first at 10 duration and the second at 90, this will return 10.
If the player currently has two '''Shield''' effects, the first at 10 duration and the second at 90, this will return 10.
==Notes==
*Active Effects from different sources are counted as unique Active Effects, even if they are the same. For example, a '''Shield''' effect from a potion, a '''Shield''' effect from another potion, and a '''Shield''' effect from a spell, each one will return their own magnitude.
**If the Magic Item has 2 of the same effect, they will be counted separately.
**If the effect is from the same Magic Item (i.e., 2 instances of DrinkAle), it will still count as 2 separate Active Effects.
***While counted separately, if there are multiple scripted effects with the same script generally only the first one's data (i.e., Magic Item Index, Caster) will be returned (i.e., GetNthActiveEffectMagicItemIndex, GetNthActiveEffectCaster).


==See Also==
==See Also==
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[[Category:Magic Functions]]
[[Category:Magic Functions]]
[[Category:Magic Functions (OBSE)]]
[[Category:Magic Functions (OBSE)]]
[[Category:Magic Functions - Active Effect (OBSE)]]