GetNthActiveEffectDuration

Revision as of 23:44, 25 November 2007 by imported>Haama (Fixed example)

A command for Oblivion Script Extender

Syntax:

(duration:long)  reference.GetNthActiveEffectDuration whichEffect:long
(duration:long)  reference.GetNthAEDuration whichEffect:long

Returns the duration of the Nth Active Effect on the reference.

Example

short EffectDur
set EffectDur to (player.GetNthActiveEffectDuration 0)

If the player currently has two Shield effects, the first at 10 duration and the second at 90, this will return 10.

See Also