Difference between revisions of "GetNthActiveEffectMagnitude"

references are optional, at least in Object scripts...
imported>Haama
(→‎See Also: More links)
imported>DragoonWraith
(references are optional, at least in Object scripts...)
 
(3 intermediate revisions by 2 users not shown)
Line 2: Line 2:


'''Syntax:'''
'''Syntax:'''
  (magnitude:long)  reference.GetNthActiveEffectMagnitude whichEffect:long
  (magnitude:long)  ''reference.''GetNthActiveEffectMagnitude whichEffect:long
  (magnitude:long)  reference.GetNthAEMagnitude whichEffect:long
  (magnitude:long)  ''reference.''GetNthAEMagnitude whichEffect:long


Returns the magnitude of the Nth Active Effect on the reference.
Returns the magnitude of the Nth Active Effect on the reference.
Line 17: Line 17:
**Resistances: This may or may not include resistances.
**Resistances: This may or may not include resistances.
*Active Effects from different sources are counted as unique Active Effects, even if they are the same. For example, a '''Shield''' effect from a potion, a '''Shield''' effect from another potion, and a '''Shield''' effect from a spell, each one will return their own magnitude.
*Active Effects from different sources are counted as unique Active Effects, even if they are the same. For example, a '''Shield''' effect from a potion, a '''Shield''' effect from another potion, and a '''Shield''' effect from a spell, each one will return their own magnitude.
**Untested
**If the Magic Item has 2 of the same effect, they will be counted separately.
**#Do effects from the same source stack into one? That is, if a potion has 2 '''Shield''' effects, will there be 2 Active Effects, each with their own magnitude?
**If the effect is from the same Magic Item (i.e., 2 instances of DrinkAle), it will still count as 2 separate Active Effects.
**#Will the same spell stack? That is, if you cast a '''Shield''' spell on an NPC twice, will there be 2 Active Effects or 1? (If spells don't work that way, potions can be stacked multiple times on the player by applying it as a poison.)
***While counted separately, if there are multiple scripted effects with the same script generally only the first one's data (i.e., Magic Item Index, Caster) will be returned (i.e., GetNthActiveEffectMagicItemIndex, GetNthActiveEffectCaster).


==See Also==
==See Also==
Line 41: Line 41:
[[Category:Magic Functions]]
[[Category:Magic Functions]]
[[Category:Magic Functions (OBSE)]]
[[Category:Magic Functions (OBSE)]]
[[Category:Magic Functions - Active Effect (OBSE)]]