Difference between revisions of "GetNthActiveEffectMagnitude"
references are optional, at least in Object scripts...
imported>Haama (→See Also: More links) |
imported>DragoonWraith (references are optional, at least in Object scripts...) |
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'''Syntax:''' | '''Syntax:''' | ||
(magnitude:long) reference.GetNthActiveEffectMagnitude whichEffect:long | (magnitude:long) ''reference.''GetNthActiveEffectMagnitude whichEffect:long | ||
(magnitude:long) reference.GetNthAEMagnitude whichEffect:long | (magnitude:long) ''reference.''GetNthAEMagnitude whichEffect:long | ||
Returns the magnitude of the Nth Active Effect on the reference. | Returns the magnitude of the Nth Active Effect on the reference. | ||
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**Resistances: This may or may not include resistances. | **Resistances: This may or may not include resistances. | ||
*Active Effects from different sources are counted as unique Active Effects, even if they are the same. For example, a '''Shield''' effect from a potion, a '''Shield''' effect from another potion, and a '''Shield''' effect from a spell, each one will return their own magnitude. | *Active Effects from different sources are counted as unique Active Effects, even if they are the same. For example, a '''Shield''' effect from a potion, a '''Shield''' effect from another potion, and a '''Shield''' effect from a spell, each one will return their own magnitude. | ||
** | **If the Magic Item has 2 of the same effect, they will be counted separately. | ||
** | **If the effect is from the same Magic Item (i.e., 2 instances of DrinkAle), it will still count as 2 separate Active Effects. | ||
** | ***While counted separately, if there are multiple scripted effects with the same script generally only the first one's data (i.e., Magic Item Index, Caster) will be returned (i.e., GetNthActiveEffectMagicItemIndex, GetNthActiveEffectCaster). | ||
==See Also== | ==See Also== | ||
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[[Category:Magic Functions]] | [[Category:Magic Functions]] | ||
[[Category:Magic Functions (OBSE)]] | [[Category:Magic Functions (OBSE)]] | ||
[[Category:Magic Functions - Active Effect (OBSE)]] |