GetNumDetectedActors

Revision as of 17:49, 30 July 2015 by imported>QQuix (Added a See Also)
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< [[::Category:Functions|Category:Functions]]

A function added by the Oblivion Script Extender.

Syntax:

(numDetectedActors:short) reference.GetNumDetectedActors

Returns the number of other actors of which the calling actor may detect. This includes actors detected at "Lost" or "Unseen" level.


See also

GetNthDetectedActor