Difference between revisions of "GetSecondsPassed"

1,133 bytes added ,  15:00, 5 May 2010
See also
imported>Slserpent
imported>ZuTheSkunk
(See also)
 
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'''Syntax:'''
'''Syntax:'''
  GetSecondsPassed  
  (seconds:float) GetSecondsPassed  


Returns the number of seconds passed since the last game frame (in float). Extremely useful for running a timer within a script.  
Returns the number of seconds passed since the last frame in which the current script was processed (in float). Extremely useful for running a timer within a script. Each script has its own counter for GetSecondsPassed. All calls within the same frame and script will return the same value.




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  begin gamemode
  begin gamemode
   
   
  if timer > 2
  if timer > 0
     set timer to timer + GetSecondsPassed
     set timer to timer - GetSecondsPassed
  else
  else
     ; time's up! Do something.
     ; time's up! Do something.
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  end
  end
If ''timer'' is set to any positive value (representing seconds to count down), it will be decremented fractionally with every frame, until it reaches 0, at which point the ''else'' clause will be executed.
The ''else'' clause should probably contain some kind of "DoOnce" catch, unless it is supposed to be executed every frame, once the timer runs down.
'''Example Two:'''
  float timer1
  float timer2
 
  begin gamemode
  set timer1 to getsecondspassed  ;This returns the time passed since the last frame
  set timer2 to getsecondspassed  ;This returns the same value
  end
== Notes ==
* GetSecondsPassed is unreliable in a ScriptEffect during sleep/wait/fast travel. Use [[ScriptEffectElapsedSeconds]] instead.
== See also ==
* [[Scripting Tutorial: Creating a Simple Timer]]


[[Category: Functions]]
[[Category: Functions]]
[[Category:Functions (CS)]]
[[Category: Functions (CS 1.0)]]
[[Category: Time Functions]]
[[Category: Time Functions]]
[[Category: Time Functions (CS 1.0)]]
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