Difference between revisions of "GetSecondsPassed"

104 bytes added ,  15:00, 5 May 2010
See also
imported>QQuix
(Removed 'reset to zero' text and example)
imported>ZuTheSkunk
(See also)
 
(One intermediate revision by one other user not shown)
Line 2: Line 2:
  (seconds:float) GetSecondsPassed  
  (seconds:float) GetSecondsPassed  


Returns the number of seconds passed since the last game frame (in float). Extremely useful for running a timer within a script. Each script has its own counter for GetSecondsPassed. All calls within the same frame and script will return the same value.
Returns the number of seconds passed since the last frame in which the current script was processed (in float). Extremely useful for running a timer within a script. Each script has its own counter for GetSecondsPassed. All calls within the same frame and script will return the same value.




Line 33: Line 33:
== Notes ==
== Notes ==
* GetSecondsPassed is unreliable in a ScriptEffect during sleep/wait/fast travel. Use [[ScriptEffectElapsedSeconds]] instead.
* GetSecondsPassed is unreliable in a ScriptEffect during sleep/wait/fast travel. Use [[ScriptEffectElapsedSeconds]] instead.
== See also ==
* [[Scripting Tutorial: Creating a Simple Timer]]


[[Category: Functions]]
[[Category: Functions]]
Anonymous user