Difference between revisions of "GetSelf"

154 bytes added ,  17:38, 30 July 2007
Getting the player's reference
imported>Haama
(Category links)
imported>Haama
(Getting the player's reference)
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* When this function is called on a carriable object (such as a weapon or miscellaneous item), the reference returned only remains valid while the object remains in the gameworld.
* When this function is called on a carriable object (such as a weapon or miscellaneous item), the reference returned only remains valid while the object remains in the gameworld.
* This function [[Talk:GetSelf#Unreliability with Player|appears to be unreliable]] when called on the player.
* This function [[Talk:GetSelf#Unreliability with Player|appears to be unreliable]] when called on the player.
**You can use
<pre>set ref to GetSelf
if (ref.GetIsReference player == 0)</pre>
to make sure it's not the player. See the talk page for more information.
* This function returns 0 when called on a [[Light]].
* This function returns 0 when called on a [[Light]].


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